Wednesday, December 15, 2010

Working working working...

OK, we're all getting to grips with the project, getting basic and more complicated stuff modeled. I'm still a little behind when it comes to maya skills, so I've not done anything particularly difficult yet. Just to give you an idea of where I'm at with the project I've been modeling a gas canister that can be found in and around the building site

There are some issues I'm having... for example if you zoom in too far you get some distortion, especially in the render window
See? What the hell is that stuff?
This is what the wire frame looks like anyhow

As you can see the geometry is a little cluttered around where the top joins, probably from where I tried to smooth it out. I'll have to figure out what's going on there...

Monday, November 29, 2010

Eurika!

So we were out and about, thinking about a real life building to use as reference, not really finding anything that really stood out for us. Then Jared said "Have you thought about using the Ravensbourne building?"

No. No we hadn't.

Well that seems obvious now.

Oh my!

I am the producer of Team W.A.A.R.T! Oh gosh! Producer! Responsibility! I can do it!


So yeah, I'm a student at Ravensbourne College, we've been given a project. That project is an environment modeling project. My team and I have been thinking about what to model... After running though a few dos and don'ts with Jared we started throwing ideas around. The first thing we thought about was building sites. Wouldn't it be good to model a building as it's being constructed? Don't answer that. It would.

The first idea was to simulate a time lapse construction in 3D. So something like this:


Only in Maya. We thought about camera movements and what do do about that. The first idea we had was a static camera and to have the animation come from the movement in the construction site. After chewing through that for a bit we decided that it would be a hell of a lot of work to do as many scenes as are actually shown during time lapse. So we thought about having between 4 and 8 shots to show... but then that would make a static camera way boring... The solution? Dynamic camera. That way we can show whatever we want at any time in the process but not have to model as many variations. Genius.